Blog of a new RPGer

I’ve been bloodied, i’m now a GM.

Posted in RPG General, RPG Session Diary by misterecho on December 8, 2009

I ran a little adventure the two of my friends who make up our motley game group. I chose the star wars D6 system. Needless to say I made a few minor errors but I enjoyed myself. Hopefully the players did too.

What I enjoyed:

I liked that familiar feel I got with the universe. We’ve all seen star wars. It was really cool to tell your own star wars story. I loved throwing hundreds of dice! One of the NPCs was a force user. He was really quite powerful; 12d6 for DEX is a huge number of dice clattering around the table. All roleplayers love chucking die!

I stole the wild dice idea from the 2nd edition rule set. I’m very glad I did. On a couple of occasions the characters attempted to roll against something really difficult to near impossible. The wild die managed to allow them even though they are not skilled enough to roll high enough to pass normally. I think this adds a great Cinematic experience. They are heroes after all.

What I didn’t enjoy:

Counting all the rolls, especially for the hugely powerful NPCs! I know that I will become much quicker in the mental arithmetic area, but it does slow the game down a little. In the end I just had to glance at the roll and judge on a scale 5 point scale of dud to excellent. Just to keep things flowing.

What I did well:

I managed to avoid railroading. The player who gives me a lift after the sessions really emphasised how much I should avoid this, so I put a lot of effort into open-endedness.

What I should improve for next time:

I don’t think I gave both players equal opportunity to fully use their characters. One of them was a Pirate and the other a Scout. The pirate was easy because he’s a Womanising, drink riddled gambling addict. The strong silent type was hard to play in this adventure. I will not let this happen again. It will balance out over the course of the campaign, but no one likes spending a 4 hour game session being left out. I will try to cater the adventures to get the most for both players.

Getting ready for my first GM attempt.

Posted in RPG General by misterecho on November 20, 2009

Star Wars Role-Playing Game 1987.jpg

Ok, it’s my turn to GM. I’m really intimidated but excited too.

I’ve chosen to do star wars D6 by west end games (1st edition) as it’s a universe i have fond memories of, everyone knows and its a fairly simple rules system. Its also one of the very few books i own. 

I’ve used the myriad of resources available at rancor pit. What an excellent Forum. If any of you guys want to get back into starwars D6 head over there! It’s an excellent site.

We have done most of the Character generation over Email. We are raring to go. I have gathered all my plot ideas and possible choices for my custom adventure.

I am going to rely heavily on my improvisation skills. I have no idea what choices my players are going to make! But i’m ready with a list of plot hooks, a couple of possible outcomes, some obstacles to direct them without railroading and a good list of NPCs.

The main idea is to get a good balance between Roleplay and combat. I suppose thats every GMs job. I just need to remember that it’s all about the players having fun, and not running the worst game ever played!

Wish me luck. :)

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